Based on the PlayStation Doom fire (1997)

Pixel fireThe PlayStation Doom fire.

Maarib
Maarib
Maarib
Maarib

Lens effectThe glitch lens across this site, up close.

Cursor rocketA pixel cursor rocket.

Based on Andy Sloane's donut.c (2006)

ASCII donutA spinning torus in twelve characters

Based on Ken Perlin's noise (1983)

Flow fieldParticles riding a drifting noise field.

Based on Wolfenstein 3D (1992)

RaycasterA Wolfenstein-style walk through a maze

Based on the classic DOS starfield (early 1990s)

StarfieldFlying through stars. Hover for warp

Based on Nokia's Snake (1997)

SnakeNokia's Snake, playing itself

Spring lettersLetters on springs that dodge your cursor

Based on the demoscene tunnel (1990s)

TunnelAn endless checked tunnel

Halftone rippleDots that ripple out from your cursor

Based on the Windows Mystify screensaver (1990)

MystifyThe Windows screensaver, echoes and all

Based on Comanche's Voxel Space (1992)

Voxel terrainLow flight over voxel hills at sunset

GlobeA dotted planet, slowly turning

Based on the demoscene plasma (early 1990s)

PlasmaThe demoscene's favourite colour soup

RadarA sweep that lights up passing blips

Dither wavesWaves shaded with a 4 × 4 Bayer dither

Based on Bauhaus posters (1920s)

Bauhaus loopShapes that swap colour, corner and turn

Based on Amiga demo copper bars (late 1980s)

Copper barsAmiga raster bars and a sine scroller

Based on Jim Blinn's blobby objects (1982)

Liquid blobsBlobs that melt into each other

Based on John Conway's Game of Life (1970)

Game of LifeConway's cells, living and dying by the rules

Based on Elite (1984)

Wireframe shipAn Elite-style ship in phosphor green

Playground

Generative art, tiny games and toys

Based on the PlayStation Doom fire (1997)

Pixel fireThe PlayStation Doom fire.

Maarib
Maarib
Maarib
Maarib

Lens effectThe glitch lens across this site, up close.

Cursor rocketA pixel cursor rocket.

Based on Andy Sloane's donut.c (2006)

ASCII donutA spinning torus in twelve characters

Based on Ken Perlin's noise (1983)

Flow fieldParticles riding a drifting noise field.

Based on Wolfenstein 3D (1992)

RaycasterA Wolfenstein-style walk through a maze

Based on the classic DOS starfield (early 1990s)

StarfieldFlying through stars. Hover for warp

Based on Nokia's Snake (1997)

SnakeNokia's Snake, playing itself

Spring lettersLetters on springs that dodge your cursor

Based on the demoscene tunnel (1990s)

TunnelAn endless checked tunnel

Halftone rippleDots that ripple out from your cursor

Based on the Windows Mystify screensaver (1990)

MystifyThe Windows screensaver, echoes and all

Based on Comanche's Voxel Space (1992)

Voxel terrainLow flight over voxel hills at sunset

GlobeA dotted planet, slowly turning

Based on the demoscene plasma (early 1990s)

PlasmaThe demoscene's favourite colour soup

RadarA sweep that lights up passing blips

Dither wavesWaves shaded with a 4 × 4 Bayer dither

Based on Bauhaus posters (1920s)

Bauhaus loopShapes that swap colour, corner and turn

Based on Amiga demo copper bars (late 1980s)

Copper barsAmiga raster bars and a sine scroller

Based on Jim Blinn's blobby objects (1982)

Liquid blobsBlobs that melt into each other

Based on John Conway's Game of Life (1970)

Game of LifeConway's cells, living and dying by the rules

Based on Elite (1984)

Wireframe shipAn Elite-style ship in phosphor green

Playground

Generative art, tiny games and toys

© 2026 · Maarib Shah

© 2026 · Maarib Shah

© 2026 · Maarib Shah